Reland: Remove DebugLocalWrite when it is possible - It allows to D8 to generate smaller code in debug mode. It save about 12k on framework and 46k on GMSCore v10. Bug: 66161160 Change-Id: I5c9c3e6abdc817aba3f469a395bdde9b72d76b6d
diff --git a/src/test/debugTestResources/Locals.java b/src/test/debugTestResources/Locals.java index 205ae64..71f2a66 100644 --- a/src/test/debugTestResources/Locals.java +++ b/src/test/debugTestResources/Locals.java
@@ -346,6 +346,13 @@ return c + d; } + public static int intAddition(int a, int b, int c) { + a += b; + b += c; + c = a + b; + return c; + } + public static void main(String[] args) { noLocals(); unusedLocals(); @@ -369,5 +376,6 @@ System.out.println(localConstant(true)); System.out.println(localConstantBis(true)); System.out.println(localTriggeringCSE()); + System.out.println(intAddition(1, 2, 6)); } }